local skill = fk.CreateSkill{
    name = "lingling__roushenfanying",
    tags = {Skill.Compulsory}
}
Fk:loadTranslationTable{
    ["lingling__roushenfanying"] = "肉神反应",
    [":lingling__roushenfanying"] = "锁定技，其他角色对你使用的牌有20%几率无效，你已损失体力每有1点，几率就加10%。",
}
skill:addEffect(fk.PreCardEffect, {
    anim_type = "defensive",
    can_trigger = function(self, event, target, player, data)
        return data.to == player and player:hasSkill(skill.name) and data.from ~= player and math.random() < ((2+player:getLostHp())/10)
    end,
    on_use = function(_, _, _, _, data)
        data.nullified = true
    end
})
return skill